Create your own Mobile app of your Web Site within just a few minutes. It is extremely easy to
understand, simply follow the documentation steps. Additionally, you would need no programming skills
too. Choose from a beautiful collection of high quality UI design screens and you can also combine
resourceful features. All you need is a mobile responsive website to create a web-view application and
you're all set to launch your amazing mobile app with this bundle.
Prerequisite
Android Studio: Android Studio: Koala | 2024.1.1
Flutter: 3.22.x
Project Structure & Features
Mighty Web project structure and short description for each of them is as follow:
assets: apps/widgets/snippets images, appIcon as well as App Configuration File are
stored here.
lang: Multi-language support json file is here.
lib: Application main file and folder are located here.
component: All the Widgets except for screen will be declared here.
models: A base class that holds some data and allows other classes to listen to
changes to that data.
screens: FileName contents Screen at the end of name eg. DashboardScreen.
store: It is used for State management technique MOBX.
utils: Basic ready made widgets are located here.
Colors.dart: Application colors are declared here.
Common.dart: Commmon functions are declared here.
Constant.dart: All the constant values are declared here.
pubspec.yaml: Application name and other project dependencies can be found here.
Application Features
Easy Configuration
Multi File Upload
Single File Upload
Media Playback
Multiple Progress Style
Multiple Theme Style
GPS Support
Social Media Share
Html 5 game Support
Media Support
Communication Support
Custom Theme Support
Gradient Theme Support
Full Screen
Multi Language Support
Light/Night Mode Support
Network handle
One Signal Notification
Admob integration
Pull To Refresh
WebRTC Support
Deeplink Support
User-Agents
Customizable Splash Screen
In App Message Support
Dynamic Bottom Navigation with Multiple Style Support
Multiple Walkthrough(OnBaord) Support
Dynamic Tabbar with Style Support
Floating Action Button with Menu Style Support
Clear caches and cookies
Dynamic Exist Pop Up Support
Introduction to Flutter
Flutter is Google’s UI toolkit for building beautiful, natively compiled
applications for MOBILE, WEB, and DESKTOP from a
single codebase. It is
very
easy to learn and currently it is getting more and more popular. With this blog
post, you will learn some basic stuff about Flutter and after reading it, you
will be able to create a simple application using this technology.
Click here to check out more details about
flutter.
1 Download the following installation bundle to get the latest stable release of
the Flutter SDK:
2 Extract the zip file and place the contained flutter in the desired
installation location for the Flutter SDK (for example, C:\src\flutter; do not
install Flutter in a directory like C:\Program Files\ that requires elevated
privileges).
Step 2 : Update your path
If you wish to run Flutter commands in the regular Windows console, take these
steps to add Flutter to the PATH environment variable:
From the Start search bar, enter ‘env’ and select Edit environment variables
for your account.
Under User variables check if there is an entry called Path:
If the entry exists, append the full path to flutter\bin using ; as a
separator from existing values.
If the entry doesn’t exist, create a new user variable named Path with the
full path to flutter\bin as its value.
Info
Note that you have to close and reopen any existing console windows for these
changes to take effect.
You are now ready to run Flutter commands in the Flutter Console!
Step 3 : Run flutter doctor
From a console window that has the Flutter directory in the path (see above), run
the following command to see if there are any platform dependencies you need to
complete the setup:
c:\src\flutter>flutter doctor
If you find any issue during environment setup, please go online Click
here
Download the following installation bundle to get the latest stable release
of the Flutter SDK:
Download SDK and extract downloaded file, just double click on that. and
just copy extracted folder and paste it to your desired location (for
example, Documents\flutter).
Step 2 : Update your path
Warning
Path variable needs to be updated to access “flutter” command from terminal. you
can just update path variable for current terminal window only. and if you want
to access flutter commands from anywhere in terminal, we need to update SDK path
permanently.
To update PATH variable, we need to open terminal.
To update PATH variable for current terminal window only, then enter this command
"export PATH="$PATH:`pwd`/flutter/bin"" and hit enter key.
To update PATH variable permanently, then Open or create .bash_profile
file. to open or create that file, then enter "sudo open -e
$HOME/.bash_profile" and hit enter key.
Append below line to bash_profile file at bottom of all other content. "export
PATH="$PATH:[PATH_TO_FLUTTER_GIT_DIRECTORY]/flutter/bin"" as
[PATH_TO_FLUTTER_GIT_DIRECTORY] is actual path of SDK folder.
Run this command on terminal "source $HOME/.bash_profile" to refresh PATH
variables.
Then check whether our SDK is successfully installed or not.
You are now ready to run Flutter commands in the Flutter Console!
Run "flutter doctor" into terminal, If you are getting check list of
flutter sdk requirements, it means SDK is successfully installed on your
machine. and you can start building flutter apps on your machine.
If you find any issue during environment setup in macos, please go online Click
here
Download the following installation bundle to get the latest stable release
of the Flutter SDK:
Download SDK and extract downloaded file, just double click on that. and
just copy extracted folder and paste it to your desired location (for
example, Documents\flutter).
Step 2 : Update your path
Warning
Path variable needs to be updated to access “flutter” command from terminal. you
can just update path variable for current terminal window only. and if you want
to access flutter commands from anywhere in terminal, we need to update SDK path
permanently.
You’ll probably want to update this variable permanently, so you can
run flutter commands in any terminal session. To update PATH variable, we need
to open terminal.
Run source $HOME/.
to refresh the current window, or open a new terminal window to
automatically source the file.
Verify that the flutter/bin
directory is now in your PATH by running:
echo $PATH
Verify that the flutter
command is available by running:
which flutter
You are now ready to run Flutter commands in the Flutter Console!
PHP Setup
Requirements
PHP >= 7.0 to PHP <= 8.0
MySQL >= 5.6
Apache HTTP server
OpenSSL PHP Extension
Installation Instructions
Unzip dowload file from codecanyon, Open web source code,Unzip the mightyweb.zip file and ONLY use the extracted /mightyweb folder and upload in below
directory based on your server
In Linux
Path: var/www/html/
In cPanel:
Inside File manager -> Path: public_html/
Create the database on your server
Import mightyweb.sql file in created database. ( Note : Only necessary for those client, who
is setup project first time. )
Already imported mightyweb.sql
If you have already installed mightyweb.sql file than you need to install
mightweb-alter-table.sql file ( Note : Not Necessary for those,who is setup project first
time. )
For database settings, open the configuration/connection.php file with a text editor and set your
database settings.
Enter database name, database username, database password and the host details
All below steps are must be followed to build and run application
Download Project
Download and find the your project folder, use your preferred IDE
(Android Studio / Visual Studio Code / IntelliJ IDEA) to run
the project.
Get Dependencies
After you loaded project successfully, run the following command in the terminal
to install all the dependencies listed in the pubspec.yaml
file in the project's
root directory or just click on Pub get
in pubspec.yaml fileif you don't
want to use command.
flutter pub get
Warning
All below steps are must be followed to build and run application
Build and Run App
Locate the main Android Studio toolbar.
In the target
selector, select an Android
device for running the app. If none are listed as available, select
Tools >
Android > AVD Manager and
create one there. For details, see Managing
AVDs.
Click the run icon in the toolbar, or invoke the menu item Run > Run.
After the app build completes, you’ll see the app on your device.
If you don’t use Android Studio or IntelliJ you can use the command line to run
your application using the following command
Warning
Below step requires flutter path to be set in your Environment variables. See
https://flutter.dev/docs/get-started/install/windows
flutter run
You will see below like screen after you have build your app successfully
Try hot reload
Flutter offers a fast development cycle with Stateful Hot Reload, the ability to
reload the code of a live running app without restarting or losing app state.
Make a change to app source, tell your IDE or command-line tool that you want to
hot reload, and see the change in your simulator, emulator, or device.
If you want add/change android code, click on Tools->Flutter->Open Android module in Android Studio Or File->Open ->open android
module inside your project
Important
Don't change package name inside android/app/src/main/AndroidManifest.xml file
Setup Firebase
For Firebase setup, you just need to change the
android/app/google-services.json
file.
Create a new firebase account, register your application with your package
name.
Download the google-services.json file and replace with current.
Refer to Link
Setup AdMob
For AdMob setup, you just need to change the app id in
android/app/src/main/AndroidManifest.xml file
For that, you have to create a firebase account and create a new application
in AdMob. and then you will get application id.
Now, replace ca-app-pub-1399327544318575~7586962359 with your new generated application id.
Now run the application. your ads are now live.
Change Application Name
Follow the below step.
Open /android/app/src/main/AndroidManifest.xml file and specify your application
name.
Make sure the package name of google-services.json file and applicationId both are same.
Deeplink
Deeplinks are a concept that helps users navigate between the web and applications. They are
basically URLs that navigate users directly to the particular content in applications.
Set Deeplink
Open /android/app/src/main/AndroidManifest.xml and set your data.
he host name identifies the host where resource is located. A hostname is a domain name
assigned to a host computer. This is usually a combination of the host's local name with
its parent domain's name. For example, www.google.com consists of host's machine name
www and the domain name google.com.
Path
The path identifies the specific resource within the host that the user wants to access.
For example, /search/flutter, /flutter/flutter-sdk-setup/, etc.
Scheme
The scheme identifies the protocol to be used to access the resource on the Internet.
The scheme names followed by the three characters :// (a colon and two slashes). The
most commonly used protocols are http://, https://, ftp://.
Generate Signed APK & AAB
1. Go to your project -> Tools -> Flutter -> Open for Editing in Android Studio as shown below
If your 1st step option is not available then select File -> open -> Select main folder ->
android.
2. Open Project in New Window
3. Wait for while until project synchronization. After that Go to Build -> GenerateSigned
Bundle/APK...
4. Select Android App Bundle or APK Option as per your need. (Android App Bundle is best
solution)
and click Next button.
5. Select Create new.. option to generate new Signed key (When you release your app First Time)
and
Fill all options. Refer this link
6. Click Next button and you will get following screen...
7. Select Build variants - release and Signature versions both V1 and V2 respectively as shown
above
screen shot and click Finish button.
8. Wait for a while until Gradle Build Running process complete.and finally you will get the
Generate Signed APK : (APKs) generated successfully . from that click on Locate option to get
Location of your Generate Signed APK Key.
Flutter Configuration
Important
Please do not change anything in the flutter code. If you use PHP backend you only need to
set the base URL otherwise set only the puchase code.
With PHP Backend
Change Base URL
In Main directory goto the utils folder and open constant.dart file and change your BASE_URL value.
const BASE_URL="ADD YOUR BASE URL";
How to get Base URL
Open your Admin login page and copy the URL.
Without PHP Backend
Note: First you have to register your purchasecode at MightyWeb
Enter your purchasecode and sign in and add your app configurations.
In Main directory goto the utils folder and open constant.dart file and change your PURCHASE_CODE
value.
const PURCHASE_CODE = 'ADD YOUR PURCHASE CODE';
iOS Configuration
Open Project in Xcode
Open Xcode.
Select Open another Project.
Open the iOS directory within your app.
Now, click on Done button.
Change Bundle Name
Select your project file icon in Group and files panel.
Then Select Target -> Info Tab.
At last change Bundle Name.
Change Bundle Identifier.
Bundle Id is a unique Identifier of your of app on iOS and MacOS. iOS and MacOS
use it to recognise updates to your app. The identifier must be unique for your
app.
Select your project file icon in Group and files panel.
Select General Tab.
After Select General tab you can see the details of your application.
In Identity section, rename your Bundle identifier.
Change App Icons
see How to Generate App Icons?
In Group and files panel find “Assets.xcassets” folder.
In Assets.xcassets folder replace AppIcon.
Change Admob App Id
Open Xcode,Select the Info.plist from the file Manager.
Change the GADApplicationIdentifier value.
<key>GADApplicationIdentifier</key>
<string>Add your Admob appId</string>
Setup Firebase
In iOS Integration
First register your application.
Make sure the file you download in steps 1 is name
GoogleService-Info.plist.
Move or Copy the GoogleService-Info.plist into the " [My_project]
/ ios / Runner".
Open Xcode, the right-click on the Runner directory and select Add
files into Runner.
Select the GoogleService-Info.plist from the file Manager.
A Dialog will show up and ask you to select the targets, select the
Runner.
Then add the CFBundleURLTypes attritubes below into the "
[My_project] / ios / Runner/ Info.plist " file.
Then Run your Project.
Open Xcode and then open Info.plist file.
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLSchemes</key>
<array>
< TODO Replace this value:>
< Copied from GoogleService-Info.plist key REVERSED_CLIENT_ID>
<string>"Enter your REVERSED_CLIENT_ID"</string>
</array>
</dict>
</array>
Deeplink
How to add URL Schemes in your project.
For add URL Scheme please follow below steps:
Open Project in XCode.
Select the runner in project navigator.
Select the Runner in TARGETS.
Then Select info tab.
Scroll down and in URL Types selection added the URL Scheme and add the your identifier.
Firebase Configuration
Create a Firebase project
Before you can add Firebase to your Flutter app, you need to create a Firebase
project to connect to your app. Visit Understand Firebase Projects to learn more about Firebase
projects.
Warning
If you're releasing your Flutter app on both iOS and Android, register both the
iOS and Android versions of your app with the same Firebase project.
Enter your app's package name in the Android package name field.
Warning
Make sure that you enter the ID that your app is actually using. You cannot
add or modify this value after you register your app with your Firebase
project. Both applicationId should be matched.
Click Register app.
Add a Firebase configuration file
Click Download google-services.json to obtain your Firebase Android config
file (google-services.json).
Move your config file into the android/app directory of your Flutter app.
Follow the instruction for enabling Firebase services in your Android app here
PHP Admin Panel Configuration
App Configuration
First go to the Web App Configuration Form and fill details which you want for your app.
App Name
Set your application name.This name show in the toolbar on your application.
Base URL
Set your base URL with HTTPS or HTTP. This URL will load on your app home screen.
App Language
Select your app language
App Logo
Select the App logo which will display in your app
Navigation Style
Select your app Navigation Style.
There are 4 navigation styles available. Choose one of them (Side drawer, Bottom Navigation, Full
Screen, Tabs)
If you enable the Tabs option, It display the tab styles options. Select your tab style which you want
Header Style
Select the Header Style for title that will display in the header(AppBar). There are 3 header styles
available. Choose one of them (Left,Center or Empty)
Javascript Enable?
This flag will enable the JavaScript option on the app. If you don't know about it just keep it the
default selected value.
Required Splash Screen?
This flag will enable a splash screen on starting off your app. If you want to show it then only turn it
on.
Support Zoom Functionality?
This flag will enable the zooming on the app. If you don't know about it just keep it the default
selected value.
Required Walk Trough (onBoard)?
This flag will enable a onBoard screen on your app. If you want to show it then only turn it on.
Support WebRTC?
This flag will enable the real-time communication in the app. If you don't know about it just keep it the
default selected value.
Enable Pull to Refresh
This flag will enable the pull to refresh option in the app. If you don't know about it just keep it the
default selected value.
Clear cookie?
This flag will Clear the browser data. If you don't know about it just keep it the default selected
value.
Support Floating Action Button?
This flag will enable the floating action button(FAB) in your app. If you don't know about it just keep
it the default selected value.
If you enable this option,it displays the FAB logo and style options. Add your FAB logo and select
Floating action Button style.
Admob Configuration
AdMob Banner Unit ID-Android
This field is for showing AdMob banner ads on your app. If you don't want to show google AdMob just keep
it blank. If you want AdMob then don't forget to add meta-data on your AndroidManifest file.
AdMob Interstitial Unit ID-Android
This field is for showing AdMob interstitial ads on your app. If you don't want to show google AdMob just
keep it blank. If you want AdMob then don't forget to add meta-data on your AndroidManifest file.
AdMob Banner Unit ID-iOS
This field is for showing AdMob banner ads on your app. If you don't want to show AdMob just keep it
blank.
AdMob Interstitial Unit ID-iOS
This field is for showing AdMob interstitial ads on your app. If you don't want to show AdMob just keep
it blank.
Progressbar Style
At the time of loading the website, this progress bar will be shown on your screen. Click here for
progress bar style.
Theme Style
Theme style is your app style. We have some pre-defined theme styles for you. If you want your own theme
color then select the 'Custom Color Theme' / 'Gradient Color Theme' option and enter your color code
below the field. Click here to check the Pre-build theme style.
About App Configuration
Is Show About Option?
If you want About app screen then enable it.
Whatsapp number
This field is used to directly open whatsapp message screen for a chat. If you don't want just keep it
blank.
Instagram URL
This field is used to directly open the Instagram account of your app. If you don't want just keep it
blank.
Twitter URL
This field is used to directly open the Twitter account of your app. If you don't want just keep it
blank.
Facebook URL
This field is used to directly open the Facebook account of your app. If you don't want just keep it
blank.
Phone Number
This field is used to directly open Call screen for a call. If you don't want just keep it blank.
Snapchat
This field is used to directly open the Snapchat account of your app. If you don't want just keep it
blank.
Skype
This field is used to directly open the Skype account of your app. If you don't want just keep it blank.
Messenger
This field is used to directly open the Messenger screen for a chat. If you don't want just keep it
blank.
Youtube
This field is used to directly open the Youtube account of your app. If you don't want just keep it
blank.
Sidedrawer Style
Sidedrawer Style is based on Navigation Style selection in App Configuration.
You can add / edit / delete Sidedrawer menu.
Bottom Navigation Style
Bottom Navigation Style is based on Navigation Style selection in App Configuration.
You can edit bottom navigation menu.
Tabs Style
TabBar Style is based on Navigation Style selection in App Configuration.
You can edit the TabBar menu.
Header Navigation
Left Icon
Click Enable to select left header Icon
Right Icon
Click Enable to select Right header Icon and Click Disable to unSelect Right Header Icon.
WalkThrough
WalkThrough is based on Support Walkthrough selection in App Configuration.
You can add / edit / delete Walkthrough item.
User Agent
A user agent is any software that retrieves and presents Web content for end users or is implemented
using Web technologies.
You can add/edit or delete the User-Agents for both platforms.At a time, Only one User-Agents is enable.
OneSignal Configuration
Set Onesignal app id and rest api key for Onesignal Configuration.
Send Onesignal notification
Update JSON
Change Password
OneSignal Configuration
Create a OneSignal Account
Create onesignal project in your account and click setup platform redirect in settings->platforms-> Choose android platform
After choose platform -> android configration, Generate json file and follow below link for how to generate JSON file
Choose Target SDK as Flutter and click Save & Continue
Now copy App ID as shown below and click on Save & Continue to complete your setup
In main directory goto the lib -> utils -> app_config.dart file and repalce the one signal at line number 21.
Go to Setting -> Keys & IDs in OneSignal project and copy 'Rest API Key'
You have connected android application to your Onesignal account successfully
How to change OneSignal Logo
You can genrate and download your onesignal logo to Click here
Add Downloaded that folder. Afte that open your project and replace the folder. Go to android -> app -> src -> main -> res folder
In-App Message Setup
Firebase In-App Messaging helps you engage your app's active users by sending them targeted, contextual
messages that encourage them to use key app features. For example, you could send an in-app message to
get users to subscribe, watch a video, complete a level, or buy an item. You can customize messages as
cards, banners, modals, or images, and set up triggers so that they appear exactly when they'd benefit
your users most.
configure the project in firebase goto console select in-app Messaging
Create Campaign:
Create a Campaign Message Properties::
Set message layout and message content and click on next
Target Your Message:
You have to select the user to whom you want to message. click on next
Message Scheduling:
Can set campaign start date and end date using message scheduling There are many more optional things in
this, there is a limit on showing messages, etc. click on next
Conversion Events (Optional):
Conversion Events This is kind of an optional field it allows to set the tag for click count.click on
next
Additional option (Optional):
Add customer data which is optional. click on review button to make any changes and once it is published
the campaign will be started.
Yes apple accepts web view app. App Store approval depends on the content you
provide in your app, and your website must be responsive. Add some native screens like
walkthrough, splash, etc.
Migrate to Flutter's latest version Flutter sdk 3.24.1
Version 23.0 - 1 Aug 2024
Migrate to Flutter's latest version Flutter sdk 3.22.x
Minor bug fixed
Version 22.0 - 4 June 2024
White screen bug fixed.
Minor bug fixed
Version 21.0 - 26 Mar 2024
Migrate to Flutter's latest version 3.19.x
Support for Android 14
Version 20.0 – 17 Nov 2023
Update all libraries to the latest flutter sdk 3.13.9
Migrate to all library to Flutter latest SDK 3.13.x
Migrate to OneSignal 5.0.x
Version 19.0 – 19 Jun 2023
Upgrade to the latest Flutter SDK 3.10.x
Bug Fixed
20 May 2023
Dark mode in admin panel
Version 18.0 – 23 Jan 2023
Add Navigation Style(Side Drawer with Tab)
Upgrade library
Fixed
Version 17.0 – 10 Sep 2022
Update Dependancies
Bug Fixed
Version 16.0 – 27 jul 2022
Added: Scan QR code
One signal Notification issue fixed
Version 15.0 – 24 May 2022
Upgraded to the Latest Flutter 3.0.0 SDK
Version 14.0 – 11 May 2022
Added Facebook Audience ads
upgrade all library
Version 13.0 – 28 Mar 2022
Added: Pages section in the side drawer
Added: Bottom navigation and side drawer used at the same time
Added: Dynamic share content in the header
Added: Enable / disable header and footer of the website
Version 12.0 – 01 Mar 2022
Upgraded to the Latest Flutter 2.10 SDK
Version 11.0 – 04 Jan 2022
Unsupported Version 7.0.0
Bug Fixed
Version 10.0 – 21 Dec 2021
Bug Fixed
Version 9.0 – 17 Dec 2021
Added: Prompt to Exit PopUp Configuration Support
Added: Enable / Disable Loader
Update: Description and Copyright Field in the About Us
Updated to latest Gradle 7.0
Bug Fixed
Version 8.0 – 23 Nov 2021
Added: In app message using firebase
Added: Splash screen configuration
Added: Without PHP backend Support
Version 7.0 – 05 Oct 2021
Upgraded to the Latest Flutter 2.5 SDK
Added: Bottom Navigation with multiple styles
Added: Multiple Walkthrough UI
Added: Vietnamese, Hebrew, Thai language
Bug Fixed
Version 6.0 – 25 Jun 2021
Added: TabBar with multiple style Support
Added: Enable/Disable pull to refresh
Added: User-Agents
Added: Clear cache and cookie Support
Added: New Languages (Italian, Korean, Nepali, Russian)
Added: Right icon in header
Bug Fixed
Version 5.0 – 11 Jun 2021
Added: Floating Action Button with menu style Support
Added: Deeplink Support
Fully Migrating to null safety
Minor Bug Fixed
Version 4.0 – 26 May 2021
Added: WebRTC Support
Added: WalkThrough (onboard) Support
Added: Dynamic Sub Menu in the side drawer
Minor Bug Fixed
Version 3.0 – 11 May 2021
Added: Pull to refresh
Fixed: Download issue
Fixed: Keyboard issue
Version 2.0 – 24 Apr 2021
Bug Fixed
Version 1.0 – 17 Apr 2021
Initial Release
Update the existing code with new release
Special Notes
As per envato policy installation, setup and configurations or modification are not included in free
support. Free support is only for any bug/ error in original code. we do not provide installation
and customization support in FREE SUPPORT.
Still, We are providing steps for How to update future release code to existing source code for your
knowledge purpose.
PLEASE DO NOT CREATE TICKETS IF YOU FACE ANY ISSUE DURING UPDATE YOUR CODE. WE WILL NOT PROVIDE ANY
SUPPORT ON THAT.
How to update future release code to existing source code
If you want which file changes are on the latest updated version then you have to maintain the git
repository by yourself.
For First time: Initial project downloaded from codecanyon server.
In your dashboard, click on the New project button or use the plus icon in the navigation bar.
This opens the New project page.
On the New project page -> Create a blank project.
Step 3: Clone your project to your local system
1. Once project is created on your gitlab server. You have to clone the project to your system.
You can clone it with the command line.
2. git clone “PATH”
3. Copy your project url and clone into your exiting system
4. Once successfully clone then system will create a folder on your system
Step 4: Download project from codecanyon serverStep 5: Copy/paste your initial downloaded project to clone directories.
Once successfully downloaded the project from codecanyon, copy/paste your downloaded project into
clone directories
Note
Only orignal source code is put here.
Step 6: Commit and push to gitlab server
Onces copy/paste your changes to clone directres, you have to push all files to your gitlab server.
For that use the following commands.
1. Goto inside your clone directory project
2. Add your all files with “git add .” command
3. Now commit your changes with below command
4. git commit -m ‘initial commit’
Note
Write your latest version message instead of “initial commit”.
5. Push your changes to server with below command
“git push” And provide your gitlab credential details
6. Check your all changes to gitlab server
For Update existing code (If Already have old version of project)
Note
If you remove the project from the local system then clone the project again from your
gitlab server. Follow the same above Step 3: Clone your project to your local system
Step 1: Download the latest version from codecanyon server.
Once you will received mail for updates. Just download latest code from codecanyon server.
Step 2: Copy/paste your initial downloaded project to clone directories.
Once successfully downloaded project from codecanyon, copy/paste your downloaded project into clone
directories
Note
Only orignal source code is put here.
Step 3: Commit and push to gitlab server
Follow same Step 6: Commit and push to gitlab server
Step 4: Check updated files
After committing your latest changes. Goto the gitlab project dashboard and click on the commit link.
Click on link which you have commit message on above steps 3
Now check the all changed file.
Click on “total changed file” to see which file has been changed
MeetMighty Help & Support
We like to hear you out when you get stuck or encounter difficulty with our products. As soon as you
buy one of our products – you can open a support ticket and share your concern right away.
It is recommended that before submitting a ticket you take a close look at product documentation
(Docs folder in the
archive you have downloaded from Themeforest/Codecanyon). To get technical support and assistance,
you need to have a valid purchase code. You will find this when you SignIn your
Codecanyon/Themeforest “Download” page.
Click on the product’s download link.
Please Note:
Free support policy includes troubleshooting, technical assistance with the product only.
It does not include any customization, additional features integration or concerns about third-party
plugins compatibility.
But, support is applied to plugin(s) we have developed and integrated ourselves. We appreciate your
understanding!
If you need assistance and information on purchased product that is not covered in documentation,
post them on our support portal at https://support.meetmighty.com/
You can expect answer within 24-48 hours, usually as soon as possible in the order they were
received.
Additionally, if any support ticket has no response from the item owner for more than 7 days,
that support ticket will be closed by default. However, if you need further assistance, you can
create a new ticket.
All support requests are being processed on business days (Monday to Saturday) from 9:00 to 18:00
(GMT +05.30). We are in GMT+5:30 time zone.
We address all the support queries 6 days weekly on the first-come, first-solve basis (Sundays off).
Do you have any pre-sales questions or concerns,
please write to us via our website contact page or email us at [email protected].
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